Twitch Shuts Down Army’s Online Wargaming Recruitment Tool

July 21st, 2020 - by Matt Binder / Mashaable India & Brian Feldman / Business Insider & Jordan Uhl / The Nation

Matt Binder / Mashaable India

(July 20, 2020) — Did you know the US Army is gaming on Twitch? 

That’s right, you can watch livestreams of the American military playing their favorite video games. They even promote giveaways where you can win cool gaming prizes if you just fill out some personal information.

Big problem, though. The giveaways aren’t real. They’re just military recruitment forms. And Twitch is telling the US Army to stop doing it.

“Per our Terms of Service, promotions on Twitch must comply with all applicable laws,” said a Twitch spokesperson in a statement provided to gaming outlet Kotaku. “This promotion did not comply with our Terms, and we have required them to remove it.”

Many probably didn’t realize that the U.S. Army even had an esports team. This development seems to have come to light for most people when the military recently launched its Twitch channel. The army’s problems started after a few regular Twitch streamers decided to jump into a live broadcast to see what was up.

During the military’s Call of Duty stream, one viewer, political activist Jordan Uhl, posed a question to the U.S. Army esports team in the Twitch chat: “what’s your favorite war crime?”

“Have a nice time getting banned, my dude,” replied the on-camera streamer with the U.S. Army before giving Uhl the boot. The army claims that it banned Twitch viewers like Uhl because they broke Twitch’s policies on harassment.

However, a Vice look into the ban found that in reality the U.S. Army may have violated Uhl’s First Amendment rights. The ACLU even put out a statement on the issue over Twitter.

“Calling out the government’s war crimes isn’t harassment, it’s speaking truth to power,” tweeted the ACLU. “And banning users who ask important questions isn’t “flexing,” it’s unconstitutional.”

However, Uhl’s experience watching the U.S. Army’s Twitch stream wasn’t for naught. Writing in The Nation, Uhl shared a few alarming aspects of the military’s video game livestream. One of the issues detailed was how the soldiers were promoting links to gamer gear giveaways during the Twitch stream to viewers as young as 13. 

The Army Blocking Twitch Questions about US War Crimes Could Violate Free-speech Laws

Brian Feldman / Business Insider

•   The US Army has launched a Twitch channel as a means of recruitment, and the streams have opened a dialogue between the military and civilians.

•   But the dialogue has mostly been “How do you feel about war crimes?”

•   After viewers mentioned US wars and events such as My Lai, Haditha, and Abu Ghraib, the Army started blocking commenters on its Twitch channel.

•   Some civil-rights lawyers say the Army’s blocking of commenters in the Twitch chat may have violated the posters’ free-speech rights.

(July 17, 2020) — As it looks away from conventional recruitment methods such as billboards and TV spots, the Army is now streaming video games — and providing plenty of potential for critics of the US military to engage in a dialogue directly. And a lot of the dialogue on the US Army’s Twitch streams has been “How do you feel about war crimes?”

When the Army started to ban such comments, civil-liberties groups got involved. But why the Army has an esports team in the first place is another example of its trying to appear Very Online.

Brands tweeting at other brands is always terrible and should never be encouraged, but some brand interactions are worse than others.

Earlier this month, the US Army sent an innocuous tweet replying to Discord, the “Slack for gamers” app popular among the Twitch crowd. The message read “UwU.”

Though you might be inclined to pronounce this as “oo-woo,” it’s actually a kaomoji, the Japanese equivalent of emoticons like :-). It’s supposed to read as someone making a cute face, with closed eyes and a slight smile.

It’s an odd look for one of the most powerful militaries in the world, but not surprising in the grand scheme of things.

It’s marketing! At the end of the day, the Army is just trying to get people to use its product, by which I mean support or enlisting in the military.

The Army’s having an esports group streaming regularly on Twitch accomplishes a number of things at once. It reaches a young demographic quickly growing old enough to be recruited. It also makes the military seem approachable. Like video games? Join the Army! It’s the latest in a long history of marketers trying to seem cool.

Earlier this year, the military unveiled a recruitment campaign aimed at showing that the military had plenty of jobs other than gun guy.

“You’re live for hours on end, talking to these people in the chat. You develop a community and know your individual chatters. There is an ecosystem in every Twitch channel,” leftist streamer Hasan Piker told The Nation. He described military recruitment via Twitch as “predatory.”

It’s for the same reason that the military lends its equipment and facilities to Michael Bay movies that make the armed forces look good.

A decade ago, the Army even helped develop its own shooter, America’s Army, a blatant piece of interactive propaganda. Now a recruit who might not remember 9/11 streams “PUBG.” But unlike movies and making its own video games, a social media presence brings new complications. Or really, just one big one: that the audience can respond. The UwU tweet brought a whole new set of eyes to the Army’s esports initiative, and that might not be a good thing.

Users created a game out of seeing how fast they could get banned from the Army’s Twitch chat, and its corresponding Discord chat server, for asking about war crimes like the My Lai Massacre and human rights abuses like those that occurred at Abu Ghraib.

In a recent Navy stream, someone pointed out the military is known to recruit in low-income schools. The recruiter warned them that if they said something again about the Navy’s recruiting practices, they’d be banned.

A spokesperson for Twitch would not comment on the US military’s presence on Twitch specifically, but did refer to the site’s general stance on getting barred from the chat: “Channel owners and moderators are free to ban anyone from their channel, regardless of the reason. Twitch Staff will not assist in reversing channel-specific bans.” But because the military is a government organization, things get a little murkier.

Much like people suing to get unblocked by President Donald Trump on Twitter, the scenario raises the question of what rights to discourse people have with official government presences on social media.

Last year, an appeals court ruled that Trump violated people’s right to the First Amendment by blocking them from viewing his tweets.

“Once the president has chosen a platform and opened up its interactive space to millions of users and participants,” an appeals court ruled, “he may not selectively exclude those whose views he disagrees with.” The Army’s blocking of commenters in the Twitch chat could fall under the same guidelines.

The ACLU tweeted that “banning users who ask important questions isn’t ‘flexing,’ it’s unconstitutional.” “The government cannot constitutionally prohibit speech on the basis of viewpoint. And it looks like that’s exactly what it did here,” Vera Eidelman, a staff attorney for the ACLU, told Vice.

Twitch and Discord chats run by government entities are technically public forums, and so are protected by the First Amendment.

That amendment has carveouts for things like credible threats of violence, but simply saying “Hey remember this?” probably wouldn’t fit.

Calling someone a slur online is an obvious offense, but does telling others in the chat about how the military has operated historically and continues to operate constitute harassment?

Probably not.

If the military thinks that merely mentioning its past atrocities is a barrable offense, it might be worth interrogating that instinct. Figuratively interrogating, I mean.

This is an opinion column. The thoughts expressed are those of the author.

The US Military Is Using Online Gaming to Recruit Teens


Twitch forces Army to stop using site to attract and entrap young boys.

Gamers with the Army, Navy, and Air Force are spending hours on Twitch with children as young as 13.

Jordan Uhl / The Nation

 (July 15, 2020) — “Have a nice time getting banned, my dude,” Army recruiter and gamer Joshua “Strotnium” David told me right before he booted me from the US Army’s Twitch channel. I had just reminded viewers of the United States’ history of atrocities around the globe, and helpfully provided a link to the Wikipedia page for US war crimes.

Was I undiplomatic? Sure. But if the military is going to use one of the world’s most popular platforms to recruit kids, then it shouldn’t be able to do so without some pushback. Right now, with the support of Twitch, gamers with the US military are spending hours with children as young as 13, trying to convince them to enlist.

The Army, Navy, and Air Force all stream on Twitch using dedicated e-sports teams. These teams are comprised of skilled gamers who compete in tournaments for cash prizes. While members of military e-sports teams offer the regular gaming skill set, they’re also on-screen talent and recruiters. Instead of approaching a recruiter behind a table in a school cafeteria, kids can hang out with one who is playing their favorite video games and replying to their chat messages for hours on end.

Twitch, a livestreaming platform owned by Amazon, boasted more than 5 billion hours watched from April through June. (For comparison, Netflix claims that during quarantine, people have been viewing around 6 billion hours of its shows and movies a month.)

A typical military stream looks something like this: A recruiter, usually a man in his 30s, sits comfortably in his gamer chair inside a dimly lit room illuminated by a monitor and the colorful LED lights of his computer tower. An American flag hangs on the wall behind his right shoulder, an oversized stuffed animal sits to his left. He’s playing Call of Duty or Valorant. He’s friendly, and talks about how much he loves being in the Army. Despite being older than most of his young viewers, he speaks like them. “It do be like that sometimes. We do have some great comms,” said a recruiter in one recent session.

The practices employed on Twitch by military e-sports teams are part of a system by which recruiters target children in unstable and/or disadvantaged situations. Recruiters take advantage of the poor seeking steady income, the vulnerable longing for stability, and the undocumented living in fear because of their citizenship status.

Now, at a time when all those factors are magnified by a pandemic that has left half the country out of work and over 30 percent unable to afford their housing payments, conditions are ripe for recruiters to prey on anxious youth.

“I see you guys are upgrading from recruiting out of low-income schools, nice,” Twitch user xCanyon916 said in a Navy stream on Tuesday while the recruiter was fielding questions about life in the military from chatters expressing desire to join the Navy e-sports team. The recruiter warned xCanyon916 that if they said something again about the Navy’s recruiting practices, they’d be banned.

Hasan Piker, a popular Twitch streamer with a dedicated following of over 430,000 users, recoiled at the thought of recruiters’ building relationships with young, impressionable viewers.

“Twitch is unlike anything I’ve ever experienced in my career, and it’s because you’re live for hours on end, talking to these people in the chat. You develop a community and know your individual chatters. There is an ecosystem in every Twitch channel,” Piker said. “Recruiting in this predatory way is a violation of [the users’] safety.”

While an 18-year-old might watch a piece of propaganda like American Sniper once in movie theaters and go on with their lives, here military members themselves are streaming hawkish agitprop day after day. In some cases, such as Call of Duty, these are games that the military or ex-military figures have consulted on and helped shape. In these Twitch channels, recruiters are using these games to solicit young viewers to share personal information. Branches that use e-sports and Twitch streams to reach and recruit younger viewers rely on sleight-of-hand tactics, false promises, and deceptive messaging to trick them into filling out recruiting forms.

The Army esports team routinely points viewers as young as 13 to a page with “REGISTER TO WIN!” at the top. In some cases, they promise a $200 controller. The page is actually a recruiting form.

The Twitter account for the US Army e-sports team links to a sparsely populated page with REGISTER TO WIN! at the top, no details on what one could even win, and a sign-up form that, according to a tiny disclosure at the bottom of the page, welcomes an eventual harangue by an Army recruiter. It allows people as young as 12 to submit the form, but adds a notice on the post-submission page that recruiters are not permitted to contact a child under the age of 16.

Twitch’s advertising pitch boasts that it can reach 80 percent of teen males in the United States. The minimum age requirement for Twitch is 13.

All parents are concerned about screen time and what it’s doing to their children,” Justin Hendrix, the executive director of the NYC Media Lab, told me. “As a parent, I reckon a lot of us are unaware that our children are encountering marketing messages, influencers, and sales people in a variety of contexts online when we think they’re just playing games.”

Twitch viewers in the Army’s channel are repeatedly presented with an automated chat prompt that says they could win a Xbox Elite Series 2 controller—an enhanced controller with customizable options and extra paddles for advanced play that costs upward of $200 — and a link where they can enter the “giveaway.” It, too, directs them to a recruiting form with no additional mention of a contest, odds, total number of winners, or when a drawing will occur.

The Army declined to comment.

There are over 325,000 current active-duty Navy servicemen and women. The inaugural Navy e-sports team commissioned earlier this year consists of 10 people. To qualify for the e-sports team, you must be at least an E-4, petty officer third class, a rank that takes on average two to three years to reach. One cannot join the Navy and immediately be on the e-sports team, but the Navy’s Twitch channel features a bio that reads, “Other people will tell you not to stay up all night staring at a screen. We’ll pay you to do it. Get a look at what life is like inside the uniform on the America’s [sic] Navy.”

Lara Bollinger, a public affairs officer with the Navy Recruiting Command, said in an e-mail that the bio is “a nod to the fact that when standing watch in various capacities on a ship (on the bridge, in the combat information center, etc.) a Sailor will be looking at various screens, (radar, sonar, navigation, etc…).”

Twitch does not consider military e-sports streams mature programming, so it does not require people to enter their age before viewing. One need only click a button acknowledging that the stream is intended for older viewers. With screen time spiking because of the pandemic, this presents a troubling dynamic.

“You can say what you want about people who serve in the military and what that says about them. I’m not saying they shouldn’t be able to play video games or e-sports, but I do think it’s more insidious to have the military using it as a recruiting tool for young, impressionable people,” Rod Breslau, an e-sports industry consultant and insider, said.

Hart Viges, a veteran, peace activist, and counter-recruiter in Austin, sets up information tables in schools and throughout his community to help kids understand that joining the military is not the only way to attain a more stable living situation or money for college. Recruitment rhetoric also ignores many of the risks of military life, especially the psychological complications of returning to the civilian world.

“They don’t talk about military sexual trauma. They don’t talk about the suicide rate. It’s mostly ‘We can pay for your school. You can serve your country,’” Viges said. “When I ask kids why they want to join, it’s either ‘I want to serve my nation’ or ‘I want to pay for college.’ I imagine recruiters feed off those two motivations the most.”

The use of gamified war propaganda to play into that myth isn’t new for the US military. The Army developed its own game franchise, America’s Army, which it launched in 2002 at the height of the War on Terror and includes story lines and missions based on real-life skirmishes. Games like Call of Duty whitewash the horrors of war, sterilize the violence, and mask the trauma inflicted on everyone involved.

The e-sports industry has become overrun with military sponsorships and partnerships with different games, e-sports organizations, teams, and even some individual players. The Call of Duty League is sponsored by both the Army and the Air Force. The National Guard recently partnered with e-sports organization NRG.

Instead of running a Super Bowl ad, the Navy opted to redirect those funds toward boosting its e-sports presence. The Navy sponsors ESLGaming and Fandom, two of the largest e-sports organizations in the world, as well as the e-sports team Evil Geniuses, which on Monday announced a larger collaborative effort with its military funder.

The Air Force, NRG, and Evil Geniuses declined to comment.

The Navy also has a partnership with Twitch that grants it prominent placement in the homepage carousel.

“Through our partnership with Twitch, the most popular e-sports streaming site, the Navy has immediate access to millions of 17-to-24-year-old e-sports enthusiasts on the platform to showcase a side of Navy life that viewers may not expect,” Bollinger said. “Viewers are asking our gamers insightful questions, and our gamers are effectively communicating that there is a place for everyone in the Navy.”

None of the military branches or Twitch would comment on paid promotion or how branches might qualify for prominent placement on Twitch’s homepage, an incredibly valuable position thanks to Twitch’s 15 million daily active users. Users recently expressed dismay last month when the Army’s channel was featured in the “Stream With Pride” category despite the military’s history of discriminating against the LGBT community.

But beyond the recruiting mechanism, these nationalistic e-sports efforts disregard the violence that the US military inflicts around the world.

“When tech and gaming platforms think of safety, they likely aren’t thinking about the very real violence predominately Muslim communities will face around the world as their platforms aid in military recruitment,” said Iram Ali, the interim director of campaigns at Kairos, a fellowship program that supports more diverse and equitable leadership in tech. “It was interesting to see Call of Duty want to express support for Black Lives Matter. But what active steps will the creators take to make sure the way the military preys on poor Black and brown kids in recruitment isn’t also happening with the help of their video game?”

This sentiment is complicated by the evolving nature of war, which makes gamers especially valuable. The military has long employed video-game-based training and was expanding its use even before the pandemic. Military personnel operate unmanned drones thousands of miles away using controllers that would be familiar to a serious gamer. A recent study showed that gamers may make better drone operators than even experienced pilots. With the military’s Twitch recruitment strategies, it’s easy to see the beginnings of an e-sports to drone operator pipeline.

“As we think about how automation and media are changing the way we fight wars, it’s concerning to think that children are being given the impression that the military is like a video game,” Hendrix said. “Whether it’s drones or killer robots, the last thing we need is less humanity in war.”

Jordan Uhl is a progressive activist living in Washington, D.C.

Posted in accordance with Title 17, Section 107, US Code, for noncommercial, educational purposes.